The Wheel of Time (video game)

The Wheel of Time

Developer(s) Legend Entertainment
Publisher(s) GT Interactive
Engine Unreal Engine 1
Platform(s) Microsoft Windows
Release date(s) PC: October 31, 1999
Genre(s) First-person shooter
Rating(s) ESRB: Teen (T)
Media/distribution CD

The Wheel of Time is a first-person shooter video game based on Robert Jordan's fantasy series of the same name. It was released in 1999 by Legend Entertainment.

Contents

Gameplay and features

The game is based on Unreal Engine technology, and combines elements of first-person-shooter games such as Unreal with strategy/role-playing game elements. The game can be played either in single player or multiplayer modes, which determine the course of the game. In the single-player game, the story centers on a character made for the game: Elayna Sedai, the Keeper of the Chronicles of the White Tower. The storyline in the singleplayer game is linear, whereas in the multiplayer game the player may act as either Elayna Sedai, the Leader of the Children of the Light, one of the Forsaken, and the Hound, an entirely new character type. The game's multiplayer contains two modes: Arena and Citadel. Arena is a basic deathmatch, in which the player or team with the most kills wins. Citadel is similar to capture the flag, in which each team must capture the "seal" of the other teams. Seals can be protected in the base through a variety of traps and computer-controlled guards. Though the game never saw as high play volume as many other first-person shooters, it was played by a loyal group of fans for a long time after its release.

Wheel of Time's gameplay is very similar to a first-person-shooter, but instead of normal weapons the player is given a wide assortment of over 40 ter'angreal - magical artifacts which can cast specific weaves (spells). These artifacts range from offensive weapons, to shield and healing spells, to various more complex spells, such as one which swaps the player's location with the target. The number and variety of spells available allows for combinations of weaves to be used, as well as effective counters to the attacks of other players or AIs.

Plot

The game's setting in respect to the novels is ambiguous. Elayna Sedai, the protagonist and the player's alter ego, is reading a report from an expedition she sent out, when she is attacked by an unknown assassin in her office in the White Tower. She is knocked out, and he makes off with an odd, horn-shaped ter’angreal but not the cuendillar seals he was looking for. The Amyrlin subsequently sends Elayna to recover the ter’angreal.

Elayna follows the assassin and his army of Trollocs to the crumbling city of Shadar Logoth, which is inhabited by unknown creatures of evil. She tracks the assassin through the city, battling Trollocs and dark creatures along the way and finally corners the assassin, who admits that he was hired by the Forsaken Ishamael. Ishamael is seeking the seals held by the Amyrlin. The assassin agrees to return the ter’angreal in return for his life. Just as Elayna retrieves the ter’angreal, the assassin is assailed by Mashadar, the evil that consumed Shadar Logoth made manifest as a mist-like creature.

Upon returning to Tar Valon, Elayna finds the White Tower besieged by Trollocs. After helping to secure the tower, Elayna is told that the Amyrlin wants to see her in the basement with the ter’angreal. On her way to the basement, Elayna overhears a group of Black Ajah Aes Sedai with the assassin from Shadar Logoth and another Aes Sedai named Sephraem, all of whom are working for Ishamael.

When Elayna finds the Amyrlin, she tells her of the Black Ajah. The Amyrlin then tells Elayna of the importance of the odd ter’angreal: Elayna, a weak channeller, has the potential to be the most powerful being on earth. Since her childhood, the Amyrlin has Shielded Elayna from the One Power for her own protection, and the odd ter’angreal is able to unlock that power. Just as the Amyrlin is about to use the ter’angreal on Elayna, the assassin and Sephraem break in, kill the Amyrlin, and take the ter’angreal as well as the Amyrlin’s seal.

Elayna takes a few moments to mourn the Amyrlin’s passing, then pursues the assassin and his minions as the new acting Amyrlin. They lead her to an empty Aes Sedai expedition site outside a Whitecloak fortress. She is captured by the Whitecloaks and thrown in the dungeon, where a few of the Aes Sedai are located. Elayna learns that some Aes Sedai were able to escape through a portal stone outside the fortress. She manages to escape from her cell and makes her way to the portal stone.

The portal takes her into the Mountains of Mist, near the fortress of Ishamael. She finds the escaped Aes Sedai in the dungeon of the fortress, rescues them from the dungeon and defends them while they make their way back to the portal stone. Once they are all away, she begins to search the fortress for the Amyrlin’s seal, which the assassin, now referred to as the Hound, brought to the fortress.

While searching the fortress, she finds some notes on a long lost ritual to remove from the seals the power to release the Dark Lord from his prison. She eventually finds the seal, guarded by Sephraem. After defeating her and claiming the seal, Elayna is captured by Ishamael, who prepares to torture her. The Hound comes in and uses the odd ter’angreal to trap Ishamael in a Shield. He then explains that he has succumbed to the chaotic evil of Shadar Logoth, and how he purposefully pitted Ishamael, the Aes Sedai and the Whitecloaks against each other to sow chaos. Elayna and Ishamael are able to escape the Hound’s grasp, and Elayna begins gathering seals to complete the aforementioned ritual.

Once they are gathered, Elayna travels to Shayol Ghul, where the ritual must be performed. The Hound arrives, offering to trade the odd ter’angreal, which could bestow untold powers on Elayna, for the seals. To his surprise, Elayna refuses the offer, noting how she had spent her life without those powers. She sends the Hound falling to his death with the artifact and completes the ritual, ensuring that the Dark Lord cannot escape his prison until the Last Battle.

Canonicity

Although Robert Jordan was consulted during the creation of the Wheel of Time game, there are some discrepancies between the Wheel of Time universe as established in the books, and the storyline (mostly due to gameplay enhancements):

Development

Reception

The game was critically acclaimed receiving strong reviews on release. Most notably the architecture in the levels was by far the best of its time. However the game suffered poor sales likely due to being released in the same time period as releases in the Unreal and Quake series. These factors turned a promising game into a relatively unheard of one. Wheel of Time was also rated #10 on gamespy's most underrated games of all time [1].

External links

Reviews
Game Resources
On-line Community

References